About Me

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I've worked in the games industry for over 10 years. I've worked on most platforms in most genres and in most disciplines to some extent. These include: 3D Modelling, Texturing, UI Graphics, VFX, Animation, Design, Scripting and concept work. I currently work at Electronic Arts UK (Guildford) as a 3D Environment Artist.

And so to Electronic Arts - Harry Potter and the Prisoner of Azkaban (Xbox, Gamecube, PS2)... Circa 2003

I started at Electronic Arts in 2003 and went straight onto Harry Potter and the Prisoner of Azkaban. My duties were again varied. they included Lighting, 3D Modelling and texturing of a number of levels, 3D Modelling, texturing and animation of Prop elements.

Lighting required in most cases a Day time and Night time solution. As shown in the below comparisons.





Here are a some examples of levels I build and also provided lighting concept images for.
The Marauders Map Levels: Compass Room, Wormtail's Puzzle and the Armour Room.


Here are some examples of Props/Dressing items I created for the Muggle Studies area and also the Boggart 'Jack-in-a-Box' creature used in the Defence Against the Dark Arts section.



I was given a character test to do. I can't remember now whether he was used or not in the original game, but I enjoyed having a go at him. I think he matches the original actor fairly well (Robert Hardy).


 

My 3rd game developed at Infogrames/Atari... Circa 2002


MicroMachines was a great project to work on. I got to do a lot of different things, working in a variety of different fields including, 3D Modelling, Designing, Texturing and scripting of 2 tracks (ToyTown Sci-fi and Perilous Places), 3D Modelling and Texturing of vehicles as well as creating the VFX for the game via a bespoke Particle Editor.

Here's a Youtube video of the game in action. The first track is part of the Perilous Places level I built.

Here's some old presentation material I found of this game. Showing a decent array of vehicles and some nice Maya and Editor shots.





Here's a short presentation video I found for Perilous Places. Excuse the low resolution of the video its from a looooong time ago. :)



In the beginning, Wacky Races (DC), Dastardly & Muttley(PS2)..... Circa 2000


The first 3D Artist job I had was at Gremlin Interactive/Infogrames/Atari on a project called 'Wacky Racers' for the then newly released Sega Dreamcast console. My main responsibility was the modelling and texturing of all the vehicles in the game. I also did all the UI graphics, 2D and 3D Fonts, vehicle weapons and animation, a couple of the tracks (design, modelling and texturing) and some of the animation scripting within our bespoke level editor.



After completing this game, we did an updated version for another brand new console the Sony Playstation 2. This involved taking the current game, adding a whole new set of levels (The City) to the current crop and also added extra bells and whistles to the existing tracks. These took the form of more foliage or set dressing, animations, more polygon density etc.

Here's some youtube videos of the game in action...
http://www.youtube.com/watch?v=j0a3GmIRdl8&feature=related  - Dreamcast Gameplay
http://www.youtube.com/watch?v=xOhYxRwiVf4&feature=related  - Playstation 2 Gameplay

I've found some more presentation material I thought I'd lost, check these out too...




Here's a short trailer/video for the new PS2 version as it was. Sorry for the low resolution, it was from the days of limited bandwidth and dial up modems lol...